Everyday Technologies in Healthcare
-10%
portes grátis
Everyday Technologies in Healthcare
Hayre, Christopher M.; Scherer, Marcia; Muller, Dave
Taylor & Francis Ltd
09/2019
357
Dura
Inglês
9781138491700
15 a 20 dias
703
Descrição não disponível.
Section 1: Introductory Perspective *
Chapter 1: Everyday Technology in Healthcare: An Introduction *
Section 2: Contemporary Applications in Healthcare *
Chapter 2: Therapy through Play: Advancing the Role of Robotics in Pediatric Rehabilitation *
Chapter 3: Alzheimer's and mHealth: Regulatory, Privacy, and Ethical Considerations *
Chapter 4: Exergaming for Health and Fitness Application *
Chapter 5: Technology Solutions and Programs to Promote Leisure and Communication Activities with People with Intellectual and other Disabilities *
Chapter 6: Using Digital Photography to Support the Communication of People with Aphasia, Dementia, or Cognitive-Communication Deficits *
Chapter 7: Common and Assistive Technology to Support People with Specific Learning Disabilities to Access Healthcare *
Chapter 8: Pervasive and Emerging Technologies and Consumer Motivation *
Chapter 9: Feedback-Based Technologies for Adult Physical Rehabilitation *
Chapter 10: Engaging Young Children in Speech and Language Therapy via Videoconferencing *
Chapter 11: Digital Communication and Social Media for People with Communication and Cognitive Disabilities *
Chapter 12: Mobile Technology to Facilitate Self-Management and Independence among Adolescents and Young Adults with Disabilities - Best Practices and the State of the Science *
Chapter 13: Principles and Practical Uses of Virtual Reality Games as a Physical Therapy Strategy *
Chapter 14: Project Career: The Matching Person and Technology Model and Everyday Technology in Action *
Chapter 15: Everyday Communication and Cognition Technologies *
Chapter 16: Mobile Technology in Aphasia Rehabilitation: Current Trends and Lessons Learnt. *
Chapter 17: Technology Acceptance, Adoption, and Usability: Arriving at Consistent Terminologies and Measurement Approaches *
Chapter 18: Artifical Intelligence *
Chapter 1: Everyday Technology in Healthcare: An Introduction *
Section 2: Contemporary Applications in Healthcare *
Chapter 2: Therapy through Play: Advancing the Role of Robotics in Pediatric Rehabilitation *
Chapter 3: Alzheimer's and mHealth: Regulatory, Privacy, and Ethical Considerations *
Chapter 4: Exergaming for Health and Fitness Application *
Chapter 5: Technology Solutions and Programs to Promote Leisure and Communication Activities with People with Intellectual and other Disabilities *
Chapter 6: Using Digital Photography to Support the Communication of People with Aphasia, Dementia, or Cognitive-Communication Deficits *
Chapter 7: Common and Assistive Technology to Support People with Specific Learning Disabilities to Access Healthcare *
Chapter 8: Pervasive and Emerging Technologies and Consumer Motivation *
Chapter 9: Feedback-Based Technologies for Adult Physical Rehabilitation *
Chapter 10: Engaging Young Children in Speech and Language Therapy via Videoconferencing *
Chapter 11: Digital Communication and Social Media for People with Communication and Cognitive Disabilities *
Chapter 12: Mobile Technology to Facilitate Self-Management and Independence among Adolescents and Young Adults with Disabilities - Best Practices and the State of the Science *
Chapter 13: Principles and Practical Uses of Virtual Reality Games as a Physical Therapy Strategy *
Chapter 14: Project Career: The Matching Person and Technology Model and Everyday Technology in Action *
Chapter 15: Everyday Communication and Cognition Technologies *
Chapter 16: Mobile Technology in Aphasia Rehabilitation: Current Trends and Lessons Learnt. *
Chapter 17: Technology Acceptance, Adoption, and Usability: Arriving at Consistent Terminologies and Measurement Approaches *
Chapter 18: Artifical Intelligence *
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Speech Language Pathologists;UTAUT Model;E-health & e-training;Young Man;Telemedicine;KP Feedback;hospital navigation;Single Leg Stance Time;Medication and chronic condition management;Holland Bloorview Kids Rehabilitation Hospital;Medical technology;IBM Product;interconnectivity of technology and medicine, rehabilitation and patient care;mHealth Services;diagnosis;Acquired Brain Injury;chronic condition management;Nintendo Wii Balance Board;assistive technology;Noticeable Cognitive Deteriorations;mHealth App;robotics;Repetitive TBIs;rehabilitation;Extensive Motor Impairment;E-health;Assistive Technology Field;medicine;Microswitch Activation;medication management;Cognitive Communication Impairments;MPT Model;interconnectivity of technology and medicine;Therapeutic Recreation Specialists;e-training;Robotics Programme;patient care;mHealth Technology;health information technology;VR Intervention;practitioner-patient relations;Document Camera;healthcare management;Everyday Technology;clinical diagnosis;Paediatric Rehabilitation Hospital
Section 1: Introductory Perspective *
Chapter 1: Everyday Technology in Healthcare: An Introduction *
Section 2: Contemporary Applications in Healthcare *
Chapter 2: Therapy through Play: Advancing the Role of Robotics in Pediatric Rehabilitation *
Chapter 3: Alzheimer's and mHealth: Regulatory, Privacy, and Ethical Considerations *
Chapter 4: Exergaming for Health and Fitness Application *
Chapter 5: Technology Solutions and Programs to Promote Leisure and Communication Activities with People with Intellectual and other Disabilities *
Chapter 6: Using Digital Photography to Support the Communication of People with Aphasia, Dementia, or Cognitive-Communication Deficits *
Chapter 7: Common and Assistive Technology to Support People with Specific Learning Disabilities to Access Healthcare *
Chapter 8: Pervasive and Emerging Technologies and Consumer Motivation *
Chapter 9: Feedback-Based Technologies for Adult Physical Rehabilitation *
Chapter 10: Engaging Young Children in Speech and Language Therapy via Videoconferencing *
Chapter 11: Digital Communication and Social Media for People with Communication and Cognitive Disabilities *
Chapter 12: Mobile Technology to Facilitate Self-Management and Independence among Adolescents and Young Adults with Disabilities - Best Practices and the State of the Science *
Chapter 13: Principles and Practical Uses of Virtual Reality Games as a Physical Therapy Strategy *
Chapter 14: Project Career: The Matching Person and Technology Model and Everyday Technology in Action *
Chapter 15: Everyday Communication and Cognition Technologies *
Chapter 16: Mobile Technology in Aphasia Rehabilitation: Current Trends and Lessons Learnt. *
Chapter 17: Technology Acceptance, Adoption, and Usability: Arriving at Consistent Terminologies and Measurement Approaches *
Chapter 18: Artifical Intelligence *
Chapter 1: Everyday Technology in Healthcare: An Introduction *
Section 2: Contemporary Applications in Healthcare *
Chapter 2: Therapy through Play: Advancing the Role of Robotics in Pediatric Rehabilitation *
Chapter 3: Alzheimer's and mHealth: Regulatory, Privacy, and Ethical Considerations *
Chapter 4: Exergaming for Health and Fitness Application *
Chapter 5: Technology Solutions and Programs to Promote Leisure and Communication Activities with People with Intellectual and other Disabilities *
Chapter 6: Using Digital Photography to Support the Communication of People with Aphasia, Dementia, or Cognitive-Communication Deficits *
Chapter 7: Common and Assistive Technology to Support People with Specific Learning Disabilities to Access Healthcare *
Chapter 8: Pervasive and Emerging Technologies and Consumer Motivation *
Chapter 9: Feedback-Based Technologies for Adult Physical Rehabilitation *
Chapter 10: Engaging Young Children in Speech and Language Therapy via Videoconferencing *
Chapter 11: Digital Communication and Social Media for People with Communication and Cognitive Disabilities *
Chapter 12: Mobile Technology to Facilitate Self-Management and Independence among Adolescents and Young Adults with Disabilities - Best Practices and the State of the Science *
Chapter 13: Principles and Practical Uses of Virtual Reality Games as a Physical Therapy Strategy *
Chapter 14: Project Career: The Matching Person and Technology Model and Everyday Technology in Action *
Chapter 15: Everyday Communication and Cognition Technologies *
Chapter 16: Mobile Technology in Aphasia Rehabilitation: Current Trends and Lessons Learnt. *
Chapter 17: Technology Acceptance, Adoption, and Usability: Arriving at Consistent Terminologies and Measurement Approaches *
Chapter 18: Artifical Intelligence *
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Speech Language Pathologists;UTAUT Model;E-health & e-training;Young Man;Telemedicine;KP Feedback;hospital navigation;Single Leg Stance Time;Medication and chronic condition management;Holland Bloorview Kids Rehabilitation Hospital;Medical technology;IBM Product;interconnectivity of technology and medicine, rehabilitation and patient care;mHealth Services;diagnosis;Acquired Brain Injury;chronic condition management;Nintendo Wii Balance Board;assistive technology;Noticeable Cognitive Deteriorations;mHealth App;robotics;Repetitive TBIs;rehabilitation;Extensive Motor Impairment;E-health;Assistive Technology Field;medicine;Microswitch Activation;medication management;Cognitive Communication Impairments;MPT Model;interconnectivity of technology and medicine;Therapeutic Recreation Specialists;e-training;Robotics Programme;patient care;mHealth Technology;health information technology;VR Intervention;practitioner-patient relations;Document Camera;healthcare management;Everyday Technology;clinical diagnosis;Paediatric Rehabilitation Hospital