Locating Emerging Media

Locating Emerging Media

Halegoua, Germaine R.; Aslinger, Ben

Taylor & Francis Ltd

10/2015

236

Dura

Inglês

9780415818858

15 a 20 dias

476

Descrição não disponível.
Introduction: Locating Emerging Media Germaine R. Halegoua Part I: Policy 1. Cultivating Digital Media Capitals: Place, Policy, and "Ubiquitous Cities" Germaine R. Halegoua 2. State Policy towards Online Communications and the Internet Regulatory Regime in Turkey Bilge Yesil 3. Leapfrogging the Digital Divide: Locating Emerging Media in Remote Australia Tracey Benson 4. The Local and the Global in ICTD Initiatives: Analyzing Implementers and Audiences, a Case Study of Voice of Kibera Melissa Tully Part II: Industry 5. Game History and the Case of "Malzak": Theorizing the Manufacture of "Local Product" in 1980s New Zealand Melanie Swalwell and Michael Davidson 6. How Comic Books Travel: Brick-and-Mortar Stores, Digital Networks, and Global Flows Derek Johnson 7. Situating Ghana's New Media Industry: Liberalization and Transnational Entrepreneurship Seyram Avle Part III: Texts 8. Jordanian Queen Rania as Queen Consort of Social Media and Maternal Feminism: Constructing Fantasies of Sameness Candice Haddad 9. New Media, Collapsed Boundaries, and Hybridized Identities in the Context of Contemporary Chile Kristin Sorensen 10. Mapping the Mediascape: The Politics of Chinese Software Art Chaz Evans Part IV: Geographies 11. When Fiji is not an Island: Converging Histories of the South Pacific's (New) Media Capital? Nicole Starosielski 12. Affective Belongings across Geographies: Locating YouTube Viewing Practices of Morrocan-Dutch Youth Koen Leurs, Mariette de Haan, and Kevin Leander
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place;local;digital;global;international;mobile;geography;internet;halegoua;social;network;identity;IRCA;Young Men;Dense;Moroccan Dutch Youth;Cao Fei;Media Industry Clusters;Culture Industry Clusters;Telecommunications Capital;Map Kibera;Queen Rania;Telecommunications;Media Capital;Silicon Alley;Kibera Residents;Maternal Feminism;Remote Australia;Software Art;Superhero Comics;Digital Media Industries;Arcade Game;Remote Indigenous Communities;Transnational Affectivity;Linden Lab;Queen Consort;Digital Media Technologies