Routledge Handbook of Philosophy of Games
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portes grátis
Routledge Handbook of Philosophy of Games
Sageng, John; Nguyen, C.
Taylor & Francis Ltd
02/2025
440
Dura
9781138229105
Pré-lançamento - envio 15 a 20 dias após a sua edição
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Introduction C. Thi Nguyen and John R. Sageng Part 1: Introduction and Historical Foundations 1. What's in a Game? Huizinga, Caillois and Conventional Behavior in Games Chad Carlson 2. Suits on Games and Their Value C. Thi Nguyen 3. Sport and Games - William Morgan 4. What is a Computer Game? Veli-Matti Karhulahti and John R. Sageng Part 2: Game Ontology 5. Games as Rules Richard Royce 6. Cheating While Playing (and Cheating at Playing) A.J. Kreider 7. Existential ludology: Computer Games as Worlds Sebastian Moering and Olli Leino 8. Space in Computer Games Stephan Guenzel 9. Simulations and Games Andreas Gregersen 10. Fiction and Narrative in Videogames Grant Tavinor Part 3: Play and Players 11. Magic Circles and the Separateness of Play Jaakko Stenros 12. The Variable Nature of Play Annika Waern 13. The Body and Varieties of Play R. Scott Kretchmar 14. Avatarhood Rune Klevjer Part 4: Aesthetics of Games 15. On Ludic Beauty: Kant, Schiller and the Aesthetics of Gameplay Daniel Vella 16. Game Immersion: The Experience of Virtual Environment Habitation Gordon Calleja 17. Analysing Interactivity and the Performative Actions of Games Shelby Moser 18. Hermeneutics of Play Jonne Arjoranta 19. Representation in Games Ida Jorgensen and Pawel Grabarzcyk 20. Aesthetics of Sport Andrew Edgar Part 5: Ethics and Values of Games 21. Critical Theory and the Computer Game Graeme Kirkpatrick 22. Race and Gender in Games Stephanie Patridge 23. Representations of Violence in Games Christopher Bartel 24. Critical Overview of Technological Enhancement in sport Emily Ryall 25. Games, Rule Violations, and Fair Play Sigmund Loland 26. Playing a Good Life Miguel Sicart 27. Bernard Suits on the Value of Autotelic Gameplay Christopher C. Yorke. Index
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Philosophy of games;game studies;ontology;ethics of games;video games;philosophy of sport;ethics of sport;digital aesthetics;digital ethics;virtual worlds;virtual environments;moral realism;game play
Introduction C. Thi Nguyen and John R. Sageng Part 1: Introduction and Historical Foundations 1. What's in a Game? Huizinga, Caillois and Conventional Behavior in Games Chad Carlson 2. Suits on Games and Their Value C. Thi Nguyen 3. Sport and Games - William Morgan 4. What is a Computer Game? Veli-Matti Karhulahti and John R. Sageng Part 2: Game Ontology 5. Games as Rules Richard Royce 6. Cheating While Playing (and Cheating at Playing) A.J. Kreider 7. Existential ludology: Computer Games as Worlds Sebastian Moering and Olli Leino 8. Space in Computer Games Stephan Guenzel 9. Simulations and Games Andreas Gregersen 10. Fiction and Narrative in Videogames Grant Tavinor Part 3: Play and Players 11. Magic Circles and the Separateness of Play Jaakko Stenros 12. The Variable Nature of Play Annika Waern 13. The Body and Varieties of Play R. Scott Kretchmar 14. Avatarhood Rune Klevjer Part 4: Aesthetics of Games 15. On Ludic Beauty: Kant, Schiller and the Aesthetics of Gameplay Daniel Vella 16. Game Immersion: The Experience of Virtual Environment Habitation Gordon Calleja 17. Analysing Interactivity and the Performative Actions of Games Shelby Moser 18. Hermeneutics of Play Jonne Arjoranta 19. Representation in Games Ida Jorgensen and Pawel Grabarzcyk 20. Aesthetics of Sport Andrew Edgar Part 5: Ethics and Values of Games 21. Critical Theory and the Computer Game Graeme Kirkpatrick 22. Race and Gender in Games Stephanie Patridge 23. Representations of Violence in Games Christopher Bartel 24. Critical Overview of Technological Enhancement in sport Emily Ryall 25. Games, Rule Violations, and Fair Play Sigmund Loland 26. Playing a Good Life Miguel Sicart 27. Bernard Suits on the Value of Autotelic Gameplay Christopher C. Yorke. Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.